User Guide
&= (bitwise AND assignment) 91
Example
The following example uses the logical AND (&&) operator to perform a test to determine if a
player has won the game. The
turns variable and the score variable are updated when a player
takes a turn or scores points during the game. The script writes “You Win the Game!” to the log
file when the player’s score reaches 75 or higher in 3 turns or less.
var turns:Number = 2;
var score:Number = 77;
if ((turns<=3) && (score>=75)) {
trace("You Win the Game!");
} else {
trace("Try Again!");
}
/* output:
You Win the Game!
*/
See also
! (logical NOT)
, != (inequality), !== (strict inequality), || (logical OR), ==
(equality)
, === (strict equality)
&= (bitwise AND assignment)
Availability
Flash Player 5.
Usage
expression1 &= expression2
Parameters
None.
Returns
A 32-bit integer; the value of expression1 & expression2.
Description
Operator; assigns expression1 the value of expression1 & expression2. For example, the
following two expressions are equivalent:
x &= y;
x = x & y;
For more information, see “Operator precedence and associativity” on page 32.
Example
The following example assigns the value 9 to x:
var x:Number = 15;
var y:Number = 9;
trace(x &= y); // output: 9