User Guide

762 Chapter 7: ActionScript for Flash
coords_txt.border = true;
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
coords_txt.text = "X:"+Math.round(_xmouse)+", Y:"+Math.round(_ymouse);
coords_txt._x = _xmouse;
coords_txt._y = _ymouse;
};
Mouse.addListener(mouseListener);
See also
TextField._xscale, TextField._y, TextField._yscale
TextField._xmouse
Availability
Flash Player 6.
Usage
my_txt._xmouse:Number
Description
Read-only property; returns the x coordinate of the mouse position relative to the text field.
Example
The following example creates three text fields on the Stage. The mouse_txt instance displays the
current position of the mouse in relation to the Stage. The
textfield_txt instance displays the
current position of the mouse pointer in relation to the
my_txt instance. Add the following
ActionScript to a FLA or AS file:
this.createTextField("mouse_txt", this.getNextHighestDepth(), 10, 10, 200,
22);
mouse_txt.border = true;
this.createTextField("textfield_txt", this.getNextHighestDepth(), 220, 10,
200, 22);
textfield_txt.border = true;
this.createTextField("my_txt", this.getNextHighestDepth(), 100, 100, 160,
120);
my_txt.border = true;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
mouse_txt.text = "MOUSE ...
X:"+Math.round(_xmouse)+",\tY:"+Math.round(_ymouse);
textfield_txt.text = "TEXTFIELD ...
X:"+Math.round(my_txt._xmouse)+",\tY:"+Math.round(my_txt._ymouse);
}
Mouse.addListener(mouseListener);
See also
TextField._ymouse