User Guide

NetStream.onStatus 657
Returns
Nothing.
Description
Event handler; invoked every time a status change or error is posted for the NetStream object.
If you want to respond to this event handler, you must create a function to process the
information object.
The information object has a
code property containing a string that describes the result of the
onStatus handler, and a level property containing a string that is either status or error.
In addition to this
onStatus handler, Flash also provides a “super” function called
System.onStatus. If onStatus is invoked for a particular object and there is no function
assigned to respond to it, Flash processes a function assigned to
System.onStatus if it exists.
The following events notify you when certain NetStream activities occur.
If you consistently see errors regarding buffer, you should try changing the buffer using the
NetStream.setBufferTime() method.
Example
The following example writes data about the stream to the log file:
var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
my_video.attachVideo(stream_ns);
stream_ns.play("video1.flv");
stream_ns.onStatus = function(infoObject:Object) {
trace("NetStream.onStatus called: ("+getTimer()+" ms)");
for (var prop in infoObject) {
trace("\t"+prop+":\t"+infoObject[prop]);
}
trace("");
};
Code property Level property Meaning
NetStream.Buffer.Empty
status Data is not being received quickly enough to fill
the buffer. Data flow will be interrupted until the
buffer refills, at which time a
NetStream.Buffer.Full message will be sent
and the stream will begin playing again.
NetStream.Buffer.Full
status The buffer is full and the stream will begin
playing.
NetStream.Play.Start
status Playback has started.
NetStream.Play.Stop
status Playback has stopped.
NetStream.Play.StreamNotFound
error The FLV passed to the play() method can't be
found.