User Guide

MovieClip._y 629
endFill();
}
box_mc.onRollOver = function() {
this._x -= this._width/2;
this._y -= this._height/2;
this._xscale = 200;
this._yscale = 200;
};
box_mc.onRollOut = function() {
this._xscale = 100;
this._yscale = 100;
this._x += this._width/2;
this._y += this._height/2;
};
See also
MovieClip._x, MovieClip._y, MovieClip._yscale, MovieClip._width
MovieClip._y
Availability
Flash Player 3.
Usage
my_mc._y:Number
Description
Property; sets the y coordinate of a movie clip relative to the local coordinates of the parent movie
clip. If a movie clip is in the main Timeline, then its coordinate system refers to the upper left
corner of the Stage as (0, 0). If the move clip is inside another movie clip that has transformations,
the movie clip is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip
rotated 90
º
counterclockwise, the movie clips children inherit a coordinate system that is rotated
90
º
counterclockwise. The movie clips coordinates refer to the registration point position.
Example
The following example attaches a movie clip with the linkage identifier cursor_id to a SWF file.
The movie clip is called
cursor_mc, and it is used to replace the default mouse pointer. The
following ActionScript sets the current coordinates of the movie clip instance to the position of
the mouse pointer.
this.attachMovie("cursor_id", "cursor_mc", this.getNextHighestDepth(),
{_x:_xmouse, _y:_ymouse});
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
cursor_mc._x = _xmouse;
cursor_mc._y = _ymouse;
updateAfterEvent();
};
Mouse.addListener(mouseListener);