User Guide
560 Chapter 7: ActionScript for Flash
volUp_btn.onRelease = function() {
if (audio_sound.getVolume()<100) {
audio_sound.setVolume(audio_sound.getVolume()+10);
updateVolume();
}
};
volDown_btn.onRelease = function() {
if (audio_sound.getVolume()>0) {
audio_sound.setVolume(audio_sound.getVolume()-10);
updateVolume();
}
};
// updates the volume
this.createTextField("volume_txt", this.getNextHighestDepth(), 0, 0, 100, 22);
updateVolume();
function updateVolume() {
volume_txt.text = "Volume: "+audio_sound.getVolume();
}
The following example specifies a microphone as the audio source for a dynamically created
movie clip instance called
audio_mc:
var active_mic:Microphone = Microphone.get();
this.createEmptyMovieClip("audio_mc", this.getNextHighestDepth());
audio_mc.attachAudio(active_mic);
See also
Microphone class, NetStream.play(), Sound class, Video.attachVideo()
MovieClip.attachMovie()
Availability
Flash Player 5.
Usage
my_mc.attachMovie(idName:String, newName:String, depth:Number [,
initObject:Object]) : MovieClip
Parameters
idName
The linkage name of the movie clip symbol in the library to attach to a movie clip
on the Stage. This is the name entered in the Identifier field in the Linkage Properties dialog box.
newname A unique instance name for the movie clip being attached to the movie clip.
depth An integer specifying the depth level where the SWF file is placed.
initObject (Supported for Flash Player 6 and later) An object containing properties with
which to populate the newly attached movie clip. This parameter allows dynamically created
movie clips to receive clip parameters. If
initObject is not an object, it is ignored. All properties
of
initObject are copied into the new instance. The properties specified with initObject are
available to the constructor function. This parameter is optional.