User Guide
Math.sqrt() 359
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x,
Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x,
Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -
Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -
Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
See also
Math.acos(), Math.asin(), Math.atan(), Math.atan2(), Math.cos(), Math.tan()
Math.sqrt()
Availability
Flash Player 5. In Flash Player 4, the methods and properties of the Math class are emulated using
approximations and might not be as accurate as the non-emulated math functions that Flash
Player 5 supports.
Usage
Math.sqrt(x:Number) : Number
Parameters
x
A number or expression greater than or equal to 0.
Returns
A number if parameter x is greater than or equal to zero; NaN (not a number) otherwise.
Description
Method; computes and returns the square root of the specified number.
Example
The following example uses Math.pow and Math.sqrt to calculate the length of a line.
this.createEmptyMovieClip("canvas_mc", this.getNextHighestDepth());
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
this.origX = _xmouse;
this.origY = _ymouse;
};
mouseListener.onMouseUp = function() {
this.newX = _xmouse;
this.newY = _ymouse;
var minY = Math.min(this.origY, this.newY);
var nextDepth:Number = canvas_mc.getNextHighestDepth();