User Guide
340 Chapter 6: ActionScript Core Classes
60 var domainArray:Array = channelDomain.split(".");
// if more than two elements are found,
// chop off first element to create superdomain
61 if (domainArray.length > 2)
62 {
63 domainArray.shift();
64 channelDomain = domainArray.join(".");
65 }
66 }
67 lc.connect("result");
68 lc.send("mydomain.com:sum", "aSum", channelDomain + ':' + "result",
"aResult", 123, 456);
See also
LocalConnection.allowDomain
LocalConnection.onStatus
Availability
Flash Player 6.
Usage
sending_lc.onStatus = function(infoObject:Object) : Void{
// your statements here
}
Parameters
infoObject
A parameter defined according to the status message. For details about this
parameter, see the Description section.
Returns
Nothing.
Description
Event handler; invoked after a sending LocalConnection object tries to send a command to a
receiving LocalConnection object. If you want to respond to this event handler, you must create a
function to process the information object sent by the LocalConnection object.
If the information object returned by this event handler contains a
level value of status, Flash
successfully sent the command to a receiving LocalConnection object. This does not mean that
Flash successfully invoked the specified method of the receiving LocalConnection object; it
means only that Flash could send the command. For example, the method is not invoked if the
receiving LocalConnection object doesn’t allow connections from the sending domain or if the
method does not exist. The only way to know for sure if the method was invoked is to have the
receiving object send a reply to the sending object.