User Guide

332 Chapter 6: ActionScript Core Classes
domain_txt.text = sendingDomain;
return true;
};
my_lc.allowInsecureDomain = function(sendingDomain:String) {
return (sendingDomain == this.domain());
}
my_lc.sayHello = function(name:String) {
welcome_txt.text = "Hello, "+name;
};
my_lc.connect("_mylc");
The following example sends a string to the previous SWF file and displays a status message about
whether the local connection was able to connect to the file. A TextInput component called
name_ti, a TextArea instance called status_ta and a Button instance called send_button are
used to display content.
var sending_lc:LocalConnection;
var sendListener:Object = new Object();
sendListener.click = function(evt:Object) {
sending_lc = new LocalConnection();
sending_lc.onStatus = function(infoObject:Object) {
switch (infoObject.level) {
case 'status' :
status_ta.text = "LocalConnection connected successfully.";
break;
case 'error' :
status_ta.text = "LocalConnection encountered an error.";
break;
}
};
sending_lc.send("_mylc", "sayHello", name_ti.text);
};
send_button.addEventListener("click", sendListener);
In the following example, the receiving SWF file, which resides in thisDomain.com, accepts
commands only from SWF files located in thisDomain.com or thatDomain.com:
var aLocalConn:LocalConnection = new LocalConnection();
aLocalConn.Trace = function(aString) {
aTextField += aString+newline;
};
aLocalConn.allowDomain = function(sendingDomain) {
return (sendingDomain == this.domain() || sendingDomain ==
"www.macromedia.com");
};
aLocalConn.connect("_mylc");
When published for Flash Player 7 or later, exact domain matching is used. This means that the
example will fail if the SWF files are located at www.thatDomain.com but will work if the files are
located at thatDomain.com.
See also
LocalConnection.connect(), LocalConnection.domain(), LocalConnection.send(),
MovieClip._url, MovieClipLoader.onLoadComplete, _parent