User Guide

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CHAPTER 5
Display Programming
Display programming in ActionScript 3.0 allows you to work with elements that appear on
the Stage of Adobe Flash Player 9. This chapter describes the basic concepts for working with
onscreen elements. You’ll learn the details about programmatically organizing visual elements.
You’ll also learn about creating your own custom classes for display objects.
Contents
Understanding the display architecture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Basics for working with the core display classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Working with display objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Example: SpriteArranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187