User Guide
Table Of Contents
- Contents
- Introduction
- Optimizing Content
- Working with Sound
- ActionScript Enhancements for Flash Lite 1.1
- New FSCommand and FSCommand2 commands
- Creating Content
- Testing Content
- Development Kit Examples
- Resources and Support
- Supported ActionScript
- Supported ActionScript Properties
- Warning and Error Messages

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CHAPTER 3
Working with Sound
This section describes the various aspects of sound in relationship to Macromedia Flash Lite 1.1
for the mobile phones.
Audio formats
Flash Lite 1.1 supports MIDI, MFi, SMAF, uncompressed PCM (or WAV), compressed
ADPCM, and compressed MP3 audio formats.
Event sound
Event sound is the ability to play sound independent of the Timeline; any event can be used to
trigger an event sound. Event sound data must download completely before it begins playing, and
it continues playing until either the end of the sound buffer has been reached or it is explicitly
stopped. It is possible to loop event sounds within a SWF file.
Streaming sound
Streaming sounds begin playing as soon as enough data for the first few frames has been
downloaded; stream sounds are synchronized to the Timeline for playing on a mobile phone.
Flash Lite 1.1 supports uncompressed PCM (or WAV), compressed ADPCM, and compressed
MP3 audio formats for streaming sound.