User Guide

Placing artwork into Flash 133
5.
If the name of the file you are importing ends with a number, and there are additional
sequentially numbered files in the same folder, select whether to import the sequence of files.
Click Yes to import all the sequential files.
Click No to import only the specified file.
The following are examples of filenames that can be used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai, Walk-002.ai, Walk-003.ai
To paste a bitmap from another application directly into the current Flash document:
1.
Copy the image in the other application.
2.
In Flash, select Edit > Paste in Center or Edit > Paste in Place.
Importing file formats for vector or bitmap files
Flash can import different vector or bitmap file formats depending on whether QuickTime 4 or
later is installed on your system. Using Flash with QuickTime 4 installed is especially useful for
collaborative projects in which authors work on both Windows and Macintosh platforms.
QuickTime 4 extends support for certain file formats (including Adobe Photoshop, PICT,
QuickTime Movie, and others) to both platforms.
The following vector or bitmap file formats can be imported into Flash MX 2004, regardless of
whether QuickTime 4 is installed:
File type Extension Windows Macintosh
Adobe Illustrator (version 10 or earlier;
see “Importing Adobe Illustrator, EPS,
or PDF files” on page 136)
.eps, .ai .pdf
✔✔
AutoCAD DXF (see “AutoCAD DXF
files” on page 137)
.dxf
✔✔
Bitmap .bmp
✔✔
(Using QuickTime)
Enhanced Windows Metafile .emf
FreeHand .fh7, .fh8, .fh9,
.fh10, .fh11
✔✔
FutureSplash Player .spl
✔✔
GIF and animated GIF .gif
✔✔
JPEG .jpg
✔✔
PNG .png
✔✔
Flash Player 6/7 .swf
✔✔
Windows Metafile .wmf
✔✔