User Guide
TextInput component 751
}
textInputInstance.addEventListener("enter", listenerObject)
Description
Event; notifies listeners that the Enter key has been pressed.
The first usage example uses an
on() handler and must be attached directly to a TextInput
instance. The keyword
this, used inside an on() handler attached to a component, refers to the
component instance. For example, the following code, attached to the instance
myTextInput,
sends “_level0.myTextInput” to the Output panel:
on(enter){
trace(this);
}
The second usage example uses a dispatcher/listener event model. A component instance
(
textInputInstance) dispatches an event (in this case, enter) and the event is handled by a
function, also called a handler, on a listener object (
listenerObject) that you create. You define
a method with the same name as the event on the listener object; the method is called when the
event is triggered. When the event is triggered, it automatically passes an event object
(
eventObject) to the listener object method. Each event object has properties that contain
information about the event. You can use these properties to write code that handles the event.
Finally, you call the
EventDispatcher.addEventListener() method on the component
instance that broadcasts the event to register the listener with the instance. When the instance
dispatches the event, the listener is called.
For more information, see “EventDispatcher class” on page 415.
Example
This example sets a flag in the application that indicates if contents in the TextInput field
have changed:
form.enter = function(eventObj){
// note: eventObj.target refers the component that generated the enter event,
// i.e., the TextInput component.
myFormChanged.visible = true;
// set a change indicator if the user presses Enter;
}
myInput.addEventListener("enter", form);
See also
EventDispatcher.addEventListener()
TextInput.hPosition
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.