User Guide
618 Chapter 6: Components Dictionary
The second usage example uses a dispatcher/listener event model. A component instance
(
pBarInstance) dispatches an event (in this case, progress) and the event is handled by a
function, also called a handler, on a listener object (
listenerObject) that you create. You define
a method with the same name as the event on the listener object; the method is called when the
event is triggered. When the event is triggered, it automatically passes an event object
(
eventObject) to the listener object method. Each event object has properties that contain
information about the event. You can use these properties to write code that handles the event.
Finally, you call the
EventDispatcher.addEventListener() method on the component
instance that broadcasts the event to register the listener with the instance. When the instance
dispatches the event, the listener is called.
For more information, see “EventDispatcher class” on page 415.
Example
This example creates a listener object, form, and defines a progress event handler on it. The
form listener is registered to the pBar instance in the last line of code. When the progress event
is triggered,
pBar broadcasts the event to the form listener, which calls the progress callback
function.
var form:Object = new Object();
form.progress = function(eventObj){
// eventObj.target is the component that generated the progress event,
// i.e., the progress bar.
trace("Current progress value = " + eventObj.target.value);
}
pBar.addEventListener("progress", form);
See also
EventDispatcher.addEventListener()
ProgressBar.setProgress()
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
pBarInstance.setProgress(completed, total)
Parameters
completed
A number indicating the amount of progress that has been made. You can use the
ProgressBar.label and ProgressBar.conversion properties to display the number in
percentage form or any units you choose, depending on the source of the progress bar.
total A number indicating the total progress that must be made to reach 100%.