User Guide

DepthManager class 409
DepthManager.createClassObjectAtDepth()
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
DepthManager.createClassObjectAtDepth(className, depthSpace[, initObj])
Parameters
className
A class name. This parameter is of type Function.
depthSpace One of the following values: DepthManager.kCursor, DepthManager.kTooltip.
All depth flags are static properties of the DepthManger class. You must either reference the
DepthManager package (for example,
mx.managers.DepthManager.kCursor), or use the
import statement to import the DepthManager package.
initObj An initialization object. This parameter is optional.
Returns
A reference to the created object. The return type is UIObject.
Description
Method; creates an object of the class specified by className at the depth specified by
depthSpace. This method is used for accessing the reserved depth spaces in the special highest-
depth clip.
Example
The following example creates an object from the Button class:
import mx.managers.DepthManager
myCursorButton = createClassObjectAtDepth(mx.controls.Button,
DepthManager.kCursor, {label: "Cursor"});
DepthManager.createObjectAtDepth()
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
DepthManager.createObjectAtDepth(linkageName, depthSpace[, initObj])
Parameters
linkageName
A linkage identifier. This parameter is of type String.