User Guide

286 Chapter 3: Objects
Example
The following example stores the value for the Accessibility panel name of the object in the
theName variable:
var theName = fl.getDocumentDOM().selection[0].accName;
The following example sets the value for the Accessibility panel name of the object to "Home
Button"
:
fl.getDocumentDOM().selection[0].accName = "Home Button";
symbolInstance.actionScript
Availability
Flash MX 2004.
Usage
symbolInstance.actionScript
Description
Property; a string that specifies the actions assigned to the symbol. This applies only to movie clip
and button instances. For a graphic symbol instance, the value returns undefined.
Example
The following example assigns an onClipEvent action to the first item in the first frame of the
first layer in the Timeline:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements[0].actionScript
= "onClipEvent(enterFrame) {trace('movie clip enterFrame');}";
symbolInstance.buttonTracking
Availability
Flash MX 2004.
Usage
symbolInstance.buttonTracking
Description
Property; a string that, for button symbols only, sets the same property as the pop-up menu for
Track as Button or Track as Menu Item in the Property inspector. For other types of symbols, this
property is ignored. Acceptable values are
"button" or "menu".
Example
The following example sets the first symbol in the first frame of the first layer in the Timeline to
Track as Menu Item, as long as that symbol is a button:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements[0].buttonTracki
ng = "menu";