User Guide

library object 225
Example
The following examples deselect all the items in the library:
fl.getDocumentDOM().library.selectNone();
fl.getDocumentDOM().library.selectAll(false);
library.setItemProperty()
Availability
Flash MX 2004.
Usage
library.setItemProperty( property, value )
Parameters
property
A string that is the name of the property to set. For a list of properties, see the
Property summary for the Item object and property summaries for its subclasses. To see which
objects are subclasses of the Item object, see Summary of the DOM structure.
value The value to assign to the specified property.
Returns
Nothing.
Description
Method; sets the property for all selected library items (ignoring folders).
Example
The following example assigns the value button to the symbolType property for the selected
library item or items. In this case, the item must be a SymbolItem object;
symbolType is a valid
property for SymbolItem objects.
fl.getDocumentDOM().library.setItemProperty("symbolType", "button");
library.updateItem()
Availability
Flash MX 2004.
Usage
library.updateItem( [ namePath ] )
Parameters
namePath
A string that specifies the name of the item. If the item is in a folder, specify its name
and path using slash notation. This is the same as right-clicking on an item and selecting Update
from the menu in the UI. If no name is provided, the current selection is updated. This parameter
is optional.