User Guide
Video.attachVideo() 997
Video.attachVideo()
Availability
Flash Player 6; the ability to work with Flash Video (FLV) files was added in Flash Player 7.
Usage
my_video.attachVideo(source:Object) : Void
Parameters
source
A Camera object that is capturing video data or a NetStream object. To drop the
connection to the Video object, pass
null for source.
Returns
Nothing.
Description
Method; specifies a video stream (source) to be displayed within the boundaries of the Video
object on the Stage. The video stream is either an FLV file being displayed by means of the
NetStream.play() command, a Camera object, or null. If source is null, video is no longer
played within the Video object.
You don’t have to use this method if the FLV file contains only audio; the audio portion of an
FLV files is played automatically when the
NetStream.play() command is issued.
If you want to control the audio associated with an FLV file, you can use
MovieClip.attachAudio() to route the audio to a movie clip; you can then create a Sound
object to control some aspects of the audio. For more information, see
MovieClip.attachAudio().
Example
The following example plays live video locally:
var my_video:Video; //my_video is a Video object on the Stage
var active_cam:Camera = Camera.get();
my_video.attachVideo(active_cam);
The following example plays a previously recorded file named myVideo.flv that is stored in the
same directory as the SWF file.
var my_video:Video; // my_video is a Video object on the Stage
var my_nc:NetConnection = new NetConnection();
my_nc.connect(null);
var my_ns:NetStream = new NetStream(my_nc);
my_video.attachVideo(my_ns);
my_ns.play("video1.flv");
See also
Camera class, NetStream class