User Guide
Sound class 749
Event handler summary for the Sound class
Constructor for the Sound class
Availability
Flash Player 5.
Usage
new Sound([target:Object]) : Sound
Parameters
target
The movie clip instance on which the Sound object operates. This parameter
is optional.
Returns
A reference to a Sound object.
Description
Constructor; creates a new Sound object for a specified movie clip. If you do not specify a target
instance, the Sound object controls all of the sounds in the movie.
Example
The following example creates a new Sound object called global_sound. The second line calls
setVolume() and adjusts the volume on all sounds in the movie to 50%.
var global_sound:Sound = new Sound();
global_sound.setVolume(50);
The following example creates a new Sound object, passes it the target movie clip my_mc, and calls
the
start method, which starts any sound in my_mc.
var movie_sound:Sound = new Sound(my_mc);
movie_sound.start();
Event handler Description
Sound.onID3
Invoked each time new ID3 data is available.
Sound.onLoad
Invoked when a sound loads.
Sound.onSoundComplete
Invoked when a sound stops playing.