User Guide

748 Chapter 2: ActionScript Language Reference
Sound class
Availability
Flash Player 5.
Description
The Sound class lets you control sound in a movie. You can add sounds to a movie clip from the
library while the movie is playing and control those sounds. If you do not specify a target when
you create a new Sound object, you can use the methods to control sound for the whole movie.
You must use the constructor
new Sound to create a Sound object before calling the methods of
the Sound class.
Method summary for the Sound class
Property summary for the Sound class
Method Description
Sound.attachSound()
Attaches the sound specified in the parameter.
Sound.getBytesLoaded()
Returns the number of bytes loaded for the specified sound.
Sound.getBytesTotal()
Returns the size of the sound in bytes.
Sound.getPan()
Returns the value of the previous setPan() call.
Sound.getTransform()
Returns the value of the previous setTransform() call.
Sound.getVolume()
Returns the value of the previous setVolume() call.
Sound.loadSound()
Loads an MP3 file into Flash Player.
Sound.setPan()
Sets the left/right balance of the sound.
Sound.setTransform()
Sets the amount of each channel, left and right, to be played in
each speaker.
Sound.setVolume()
Sets the volume level for a sound.
Sound.start()
Starts playing a sound from the beginning or, optionally, from an offset
point set in the parameter.
Sound.stop()
Stops the specified sound or all sounds currently playing.
Property Description
Sound.duration
Read-only; the length of a sound, in milliseconds.
Sound.id3
Read-only; provides access to the metadata that is part of an MP3 file.
Sound.position
Read-only; the number of milliseconds a sound has been playing.
CHAPTER 2
ActionScript Language Reference