User Guide
MovieClip.attachMovie() 497
MovieClip.attachMovie()
Availability
Flash Player 5.
Usage
my_mc.attachMovie(idName:String, newName:String, depth:Number [,
initObject:Object]) : MovieClip
Parameters
idName
The linkage name of the movie clip symbol in the library to attach to a movie clip
on the Stage. This is the name entered in the Identifier field in the Linkage Properties dialog box.
newname A unique instance name for the movie clip being attached to the movie clip.
depth An integer specifying the depth level where the SWF file is placed.
initObject (Supported for Flash Player 6 and later) An object containing properties with
which to populate the newly attached movie clip. This parameter allows dynamically created
movie clips to receive clip parameters. If
initObject is not an object, it is ignored. All properties
of
initObject are copied into the new instance. The properties specified with initObject are
available to the constructor function. This parameter is optional.
Returns
A reference to the newly created instance.
Description
Method; takes a symbol from the library and attaches it to the SWF file on the Stage specified by
my_mc. Use MovieClip.removeMovieClip() or MovieClip.unloadMovie() to remove a SWF
file attached with
attachMovie().
You can extend the methods and event handlers of the MovieClip class by creating a subclass. For
more information, see “Assigning a class to a movie clip symbol” in Using ActionScript in Flash.
Example
The following example attaches the symbol with the linkage identifier “circle” to the movie clip
instance, which is on the Stage in the SWF file:
this.attachMovie("circle", "circle1_mc", this.getNextHighestDepth());
this.attachMovie("circle", "circle2_mc", this.getNextHighestDepth(), {_x:100,
_y:100});
See also
MovieClip.removeMovieClip(), MovieClip.unloadMovie(), removeMovieClip()