User Guide
LocalConnection.send() 417
LocalConnection.send()
Availability
Flash Player 6.
Usage
sending_lc.send (connectionName:String, method:String [, p1,...,pN]) : Boolean
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.connect() command that wants to communicate with sending_lc.
method A string specifying the name of the method to be invoked in the receiving
LocalConnection object. The following method names cause the command to fail:
send,
connect, close, domain, onStatus, and allowDomain.
p1,...pN Optional parameters to be passed to the specified method.
Returns
A Boolean value: true if Flash can carry out the request; false otherwise.
Note: A return value of true does not necessarily mean that Flash successfully connected to a
receiving LocalConnection object; it means only that the command is syntactically correct. To
determine whether the connection succeeded, see
LocalConnection.onStatus.
Description
Method; invokes the method named method on a connection opened with the
LocalConnection.connect(connectionName) command (the receiving LocalConnection
object). The object used with this command is called the sending LocalConnection object.
The SWF files that contain the sending and receiving objects must be running on the same
client computer.
There is a limit to the amount of data you can pass as parameters to this command. If the
command returns
false but your syntax is correct, try dividing the LocalConnection.send()
requests into multiple commands.
As discussed in the entry LocalConnection.connect(), Flash adds the current superdomain to
connectionName by default. If you are implementing communication between different
domains, you need to define
connectionName in both the sending and receiving
LocalConnection objects in such a way that Flash does not add the current superdomain to
connectionName. You can do this in one of the following two ways:
• Use an underscore (_) at the beginning of connectionName in both the sending and
receiving LocalConnection objects. In the SWF file containing the receiving object, use
LocalConnection.allowDomain to specify that connections from any domain will be accepted.
This implementation lets you store your sending and receiving SWF files in any domain.