User Guide

LocalConnection.onStatus 415
LocalConnection.onStatus
Availability
Flash Player 6.
Usage
sending_lc.onStatus = function(infoObject:Object) : Void{
// your statements here
}
Parameters
infoObject
A parameter defined according to the status message. For details about this
parameter, see the Description section.
Returns
Nothing.
Description
Event handler; invoked after a sending LocalConnection object tries to send a command to a
receiving LocalConnection object. If you want to respond to this event handler, you must create a
function to process the information object sent by the LocalConnection object.
If the information object returned by this event handler contains a
level value of status, Flash
successfully sent the command to a receiving LocalConnection object. This does not mean that
Flash successfully invoked the specified method of the receiving LocalConnection object; it
means only that Flash could send the command. For example, the method is not invoked if the
receiving LocalConnection object doesnt allow connections from the sending domain or if the
method does not exist. The only way to know for sure if the method was invoked is to have the
receiving object send a reply to the sending object.
If the information object returned by this event handler contains a
level value of error, Flash
cannot send the command to a receiving LocalConnection object, most likely because there is no
receiving LocalConnection object connected whose name corresponds to the name specified in
the
sending_lc.send() command that invoked this handler.
In addition to this
onStatus handler, Flash also provides a “super” function called
System.onStatus. If
onStatus is invoked for a particular object and there is no function assigned
to respond to it, Flash processes a function assigned to
System.onStatus if it exists.
In most cases, you implement this handler only to respond to error conditions, as shown in the
following example.
Example
The following example displays a status message about whether the SWF file connects to another
local connection object called
lc_name. A TextInput component called name_ti, a TextArea
instance called
status_ta and a Button instance called send_button are used to display content.
var sending_lc:LocalConnection;
var sendListener:Object = new Object();
sendListener.click = function(evt:Object) {