User Guide

140 Creating Components
A component’s symbol should have two layers. This section describes what layers to insert and
what to add to those layers.
To edit the movie clip:
1. Rename Layer 1 Actions and select Frame 1.
2. Open the Actions panel and add a stop() function, as follows:
stop();
Do not add any graphical assets to this frame.
3. Add a Layer named Assets.
4. On the Assets layer, select Frame 2 and insert a blank keyframe.
There are now two blank keyframes in this layer.
5. Do one of the following:
If the component has visual assets that define the bounding area, drag the symbols
into Frame 1 and arrange them appropriately.
If your component creates all its visual assets at runtime, drag a BoundingBox symbol
to the Stage in Frame 1, size it correctly, and name the instance boundingBox_mc.
The symbol is located in the library of the StandardComponents.fla that is located in
the Configuration/ComponentFLA folder.