User Guide

6 About Flash Lite 1.x ActionScript
fscommand2() function Like the fscommand() function, you use fscommand2() to
communicate with the host environment or system—in this case, the mobile phone or device.
The
fscommand2() function provides enhancements to fscommand(), including the ability
to pass an arbitrary number of arguments and to retrieve immediate return values (rather than
having to wait until the next frame, as with
fscommand()).
Differences between Flash Lite 1.0 and
Flash Lite 1.1 ActionScript
The following Flash Lite 1.1 ActionScript features are not available in Flash Lite 1.0:
Network access or network status information. For example, in Flash Lite 1.0 you cannot
use the
loadVariables() or loadMovie() functions to load external data or SWF files,
or the various
fscommand2() commands for determining a device’s connection signal
strength or the status of a network request.
Getting time and date information from the device.
Platform capability variables, which provide information about the capabilities of the
Flash Lite platform and of the device.
The fscommand2() function and its associated commands, such as SetSoftKeys and
FullScreen.
The scroll and maxscroll text field properties.
Flash 4 ActionScript not supported by
Flash Lite 1.x ActionScript
The following Flash 4 ActionScript features are unsupported, or only partially supported, in
Flash Lite 1.x ActionScript:
The startDrag() and stopDrag() functions.
Flash Lite 1.x ActionScript supports a subset of the button events supported in Flash
Player 4. For more information about handling button events, see Chapter 1, “Creating
Interactivity and Navigation” in Developing Flash Lite Applications.
Flash Lite 1.x ActionScript supports a subset of key events supported in Flash Player 4.
For more information about supported key events in Flash Lite, see Chapter 1, “Creating
Interactivity and Navigation” in Developing Flash Lite Applications.
The _dropTarget property.