User Guide
Table Of Contents
- Contents
- Introduction
- Flash Lite Overview
- About Flash Lite technology
- Flash Lite 1.x availability
- About Flash Lite content types
- Workflow for authoring Flash Lite applications (Flash Professional Only)
- Flash Lite authoring features in Flash Professional 8 (Flash Professional Only)
- Using Flash Lite document templates (Flash Professional Only)
- Hello World Flash Lite application (Flash Professional Only)
- About the stand-alone Flash Lite player
- Creating a Flash Lite Application (Flash Professional Only)
- Café application overview (Flash Professional Only)
- Viewing the completed application (Flash Professional Only)
- Creating the application (Flash Professional Only)
- Index

Workflow for authoring Flash Lite applications (Flash Professional Only) 13
Test the application on your target device or devices This step is
important because the emulator doesn’t emulate all aspects of the target
device, such as its processor speed, color depth, or network latency. For
instance, an animation that runs smoothly on the emulator might not run
as quickly on the device, due to its slower processor speed. Or a color
gradient that appears smooth in the emulator may appear banded when
viewed on the actual device. After testing your application on a device, you
may find that you need to refine the application’s design in the Flash
authoring tool.
The following figure illustrates the iterative development and testing
process described above.
Editing the FLA file in Flash
Professional 8
Testing in the Flash Lite
emulator
Testing on a device