User Guide
Table Of Contents
- Contents
- Introduction
- Flash Lite Overview
- Hello World Flash Lite application (Flash Professional only)
- Flash Lite authoring features in Flash Professional 8 (Flash Professional only)
- Workflow for authoring Flash Lite applications (Flash Professional only)
- About Flash Lite content types
- Creating a Flash Lite document template (Flash Professional only)
- Tutorial: Creating a Flash Lite Application (Flash Professional Only)
- Cafe application overview (Flash Professional only)
- View the completed application (Flash Professional only)
- Create the application (Flash Professional only)
- Index

9
1
CHAPTER 1
Flash Lite Overview
This chapter contains the following topics:
Hello World Flash Lite application (Flash Professional only). . . . . 9
Flash Lite authoring features in Flash Professional 8
(Flash Professional only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Workflow for authoring Flash Lite applications
(Flash Professional only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
About Flash Lite content types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Creating a Flash Lite document template (Flash Professional only) 17
Hello World Flash Lite
application
(Flash Professional only)
In this section, you create a simple Flash Lite application and test it in the
Flash Lite emulator. The purpose of this tutorial is to acquaint you with
the mobile authoring and testing features in Flash Professional 8 as well as
the general workflow for creating Flash Lite content. For a more complete
sample application, see Chapter 2, “Tutorial: Creating a Flash Lite
Application (Flash Professional Only),” on page 19.
For the purposes of this tutorial, assume that you’re developing content for
the Flash Lite 2.0 stand-alone player. (As of this writing, no commercially
available devices support Flash Lite 2.0 so, for this tutorial, you’ll target a
generic device.)
First, decide which devices and Flash Lite content type you are targeting.
To begin development, configure your Flash document’s publish,
document, and device settings for the target device and content type.