User Guide
Table Of Contents
- Contents
- Introduction
- Flash Lite Overview
- Hello World Flash Lite application (Flash Professional only)
- Flash Lite authoring features in Flash Professional 8 (Flash Professional only)
- Workflow for authoring Flash Lite applications (Flash Professional only)
- About Flash Lite content types
- Creating a Flash Lite document template (Flash Professional only)
- Tutorial: Creating a Flash Lite Application (Flash Professional Only)
- Cafe application overview (Flash Professional only)
- View the completed application (Flash Professional only)
- Create the application (Flash Professional only)
- Index
16 Flash Lite Overview
About Flash Lite content types
Before you start developing a Flash Lite application, you need to know the
following:
■ The device or devices on which the content will run (target devices).
The Flash Lite player is installed on a variety of devices. For a list of
devices that have Flash Lite installed, see the Supported Devices page
on the Macromedia website at www.macromedia.com/mobile/
supported_devices/.
■ The Flash Lite content types that the target devices support. Each Flash
Lite installation supports one or more application modes (content
types). For example, some devices use Flash Lite to enable Flash-based
screen savers or animated ring tones. Other devices use Flash Lite to
render Flash content that is embedded in mobile web pages. Not all
content types support all Flash Lite features.
Each Flash Lite content type, paired with a specific device, defines a
specific set of Flash Lite features that are available to your application. For
example, a Flash application that is running as a screen saver is not
typically allowed to make network connections or download data.
The Flash Lite testing features in Macromedia Flash Professional 8 let you
test against multiple devices and different Flash Lite content types. This
ability lets you determine if your application uses features that aren’t
available for the type of content that you are developing. For more
information about selecting target devices and content types, see “Testing
Flash Lite Content (Flash Professional Only)” in Developing Flash Lite 2.x
Applications.