User Guide
70 ActionScript language elements
Parameters
mouseEvent:Object - A mouseEvent is a trigger called an event . When the event occurs, the
statements following it within curly braces ({ }) execute. Any of the following values can be
specified for the
mouseEvent parameter:
■ press The mouse button is pressed while the pointer is over the button.
■ release The mouse button is released while the pointer is over the button.
■ releaseOutside While the pointer is over the button, the mouse button is pressed, rolled
outside the button area, and released. Both the
press and the dragOut events always
precede a
releaseOutside event.
Note: This event is supported in Flash Lite only if
System.capabilities.hasMouse is
true or System.capabilities.hasStylus is true.
■ rollOut The pointer rolls outside the button area.
Note: This event is supported in Flash Lite only if
System.capabilities.hasMouse is
true or System.capabilities.hasStylus is true.
■ rollOver The mouse pointer rolls over the button.
■ dragOut While the pointer is over the button, the mouse button is pressed and then rolls
outside the button area.
■ dragOver While the pointer is over the button, the mouse button has been pressed, then
rolled outside the button, and then rolled back over the button.
■ keyPress "<key> " The specified keyboard key is pressed. For the key portion of the
parameter, specify a key constant, as shown in the code hinting in the Actions Panel. You
can use this parameter to intercept a key press, that is, to override any built-in behavior for
the specified key. The button can be anywhere in your application, on or off the Stage.
One limitation of this technique is that you can't apply the
on() handler at runtime; you
must do it at authoring time. Make sure that you select Control > Disable Keyboard
Shortcuts, or certain keys with built-in behavior won't be overridden when you test the
application using Control > Test Movie.
For a list of key constants, see the Key class.