User Guide

Sound 595
var flushResult = my_so.flush(1000001);
switch (flushResult) {
case 'pending' :
message_txt.text = "flush is pending, waiting on user interaction.";
break;
case true :
message_txt.text = "flush was successful. Requested storage space
approved.";
break;
case false :
message_txt.text = "flush failed. User denied request for additional
storage.";
break;
}
See also
getLocal (SharedObject.getLocal method), onStatus (System.onStatus handler)
removeListener (SharedObject.removeListener
method)
public static removeListener(objectName:String)
Removes any listeners that were added using the addListener() method.
Availability: ActionScript 2.0; Flash Lite 2.0
Parameters
objectName:String - A string that represents the name of the shared object.
Sound
Object
|
+-Sound
public class Sound
extends Object
The Sound class lets you control sound in a movie. You can add sounds to a movie clip from
the library while the movie is playing and control those sounds. If you do not specify a target
when you create a new Sound object, you can use the methods to control sound for the whole
movie.
You must use the constructor
new Sound to create a Sound object before calling the methods
of the Sound class.