User Guide
58 ActionScript language elements
Example
Usage 1: The following example loads the SWF file circle.swf from the same directory and
replaces a movie clip called
mySquare that already exists on the Stage:
loadMovie("circle.swf", mySquare);
// equivalent statement (Usage 1): loadMovie("circle.swf",
_level0.mySquare);
// equivalent statement (Usage 2): loadMovie("circle.swf", "mySquare");
The following example loads the SWF file circle.swf from the same directory, but replaces the
main movie clip instead of the
mySquare movie clip:
loadMovie("circle.swf", this);
// Note that using "this" as a string for the target parameter will not work
// equivalent statement (Usage 2): loadMovie("circle.swf", "_level0");
The following loadMovie() statement loads the SWF file sub.swf from the same directory
into a new movie clip called
logo_mc that's created using createEmptyMovieClip():
this.createEmptyMovieClip("logo_mc", 999);
loadMovie("sub.swf", logo_mc);
You could add the following code to load a JPEG image called image1.jpg from the same
directory as the SWF file loading sub.swf. The JPEG is loaded when you click a button called
myBtn_btn. This code loads the JPEG into logo_mc. Therefore, it will replace sub.swf with
the JPEG image.
myBtn_btn.onRelease = function(){
loadMovie("image1.jpg", logo_mc);
};
Usage 2: The following example loads the SWF file circle.swf from the same directory and
replaces a movie clip called
mySquare that already exists on the Stage:
loadMovie("circle.swf", "mySquare");
See also
_level property, loadMovieNum function, loadMovie (MovieClip.loadMovie
method)
, loadClip (MovieClipLoader.loadClip method), unloadMovie function
loadMovieNum function
loadMovieNum(url:String, level:Number [, method:String]) : Void
Loads a SWF or JPEG file into a level in Flash Player while the originally loaded SWF file
plays.
Tip: If you want to monitor the progress of the download, use
MovieClipLoader.loadClip() instead of this function.