User Guide

436 ActionScript classes
The following example sets the x and y positions of the pointer_mc movie clip instance to
the
x and y pointer positions. The device must support a stylus or mouse for this example to
work. To use the example, you create a movie clip and set its Linkage identifier to
pointer_id. Then add the following ActionScript code to Frame 1 of the Timeline:
this.attachMovie("pointer_id", "pointer_mc", this.getNextHighestDepth());
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
pointer_mc._x = _xmouse;
pointer_mc._y = _ymouse;
};
Mouse.addListener(mouseListener);
See also
addListener (Mouse.addListener method)
onMouseUp (Mouse.onMouseUp event listener)
onMouseUp = function() {}
Notified when the mouse button is released. To use the onMouseUp listener, you must create a
listener object. You can then define a function for
onMouseUp and use addListener() to
register the listener with the Mouse object, as shown in the following code:
var someListener:Object = new Object();
someListener.onMouseUp = function () { ... };
Mouse.addListener(someListener);
Listeners enable different pieces of code to cooperate because multiple listeners can receive
notification about a single event.
Note: This event listener is supported in Flash Lite only if
System.capabilities.hasMouse
is
true or System.capabilities.hasStylus is true.
Availability: ActionScript 1.0; Flash Lite 2.0