User Guide

40 Objects
Filter object The Filter object contains all the properties for all filters.
flash object (fl) The flash object represents the Flash application.
FLfile object The FLfile object lets you write Flash extensions that can
access, modify, and remove files and folders on the local file
system.
folderItem object The folderItem object is a subclass of the Item object.
fontItem object The fontItem object is a subclass of the Item object.
Frame object The Frame object represents frames in the layer.
HalfEdge object Directed side of the edge of a Shape object.
Instance object The Instance object is a subclass of the Element object.
Item object The Item object is an abstract base class.
Layer object The Layer object represents a layer in the timeline.
library object The library object represents the Library panel.
Math object The Math object is available as a read-only property of the
flash object; see
fl.Math.
Matrix object The Matrix object represents a transformation matrix.
outputPanel object The outputPanel object represents the Output panel, which
displays troubleshooting information such as syntax errors.
Parameter object The Parameter object type is accessed from the
screen.parameters array (which corresponds to the screen
Property inspector in the Flash authoring tool) or by the
componentInstance.parameters array (which corresponds to
the component Property inspector in the authoring tool).
Path object The Path object defines a sequence of line segments (straight,
curved, or both), which you typically use when creating
extensible tools.
Project object The Project object represents a Flash Project (FLP) file.
ProjectItem object The ProjectItem object represents an item (file on disk) that
has been added to a project.
Screen object The Screen object represents a single screen in a slide or form
document.
ScreenOutline object The ScreenOutline object represents the group of screens in a
slide or form document.
Object Description