User Guide
332 Objects
Example
In the following example, you can set b and c to -1 and 0, respectively; these settings skew the
object at a 45º vertical angle:
var mat = fl.getDocumentDOM().selection[0].matrix;
mat.b = -1;
mat.c = 0;
fl.getDocumentDOM().selection[0].matrix = mat;
To skew the object back to its original shape, you can set b and c to 0.
See also the
matrix.a example.
matrix.c
Availability
Flash MX 2004.
Usage
matrix.c
Description
Property; a floating-point value that specifies the (1,0) element in the matrix. This value
causes Flash to skew the object by moving its bottom edge along a horizontal axis.
The
matrix.b and matrix.c properties in a matrix represent skewing.
Example
See the matrix.b example.
matrix.d
Availability
Flash MX 2004.
Usage
matrix.d
Description
Property; a floating-point value that specifies the (1,1) element in the matrix. This value
represents the scale factor of the object’s y-axis.
Example
See the matrix.a example.