User Guide

Frame object 285
Example
The following example specifies that a sound should play two times:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundLoopMode =
"repeat";
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundLoop = 2;
frame.soundName
Availability
Flash MX 2004.
Usage
frame.soundName
Description
Property; a string that specifies the name of a sound that is attached directly to a frame
(
frame.soundLibraryItem), as stored in the library.
Example
The following example changes the soundName property of the first frame to "song1.mp3";
song1.mp3 must exist in the library:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundName =
"song1.mp3";
frame.soundSync
Availability
Flash MX 2004.
Usage
frame.soundSync
Description
Property; a string that specifies the sync behavior of a sound that is attached directly to a
frame (
frame.soundLibraryItem). Acceptable values are "event", "stop", "start", and
"stream".
Example
The following example specifies that a sound should stream:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundSync = 'stream';