User Guide

492 DepthManager class
DepthManager.createObjectAtDepth()
Availability
Flash Player 6 (6.0.79.0).
Edition
Flash MX 2004.
Usage
DepthManager.createObjectAtDepth(linkageName, depthSpace[, initObj])
Parameters
linkageName A linkage identifier. This parameter is of type String.
depthSpace One of the following values: DepthManager.kCursor,
DepthManager.kTooltip. All depth flags are static properties of the DepthManger class. You
must either reference the DepthManager package (for example,
mx.managers.DepthManager.kCursor), or use the import statement to import the
DepthManager package.
initObj An optional initialization object.
Returns
A reference to the created object. The return type is MovieClip.
Description
Method; creates an object at the specified depth. This method is used for accessing the
reserved depth spaces in the special highest-depth clip.
Example
The following example creates an instance of the TooltipSymbol symbol and places it at the
reserved depth for tooltips:
import mx.managers.DepthManager
myCursorTooltip = DepthManager.createObjectAtDepth("TooltipSymbol",
DepthManager.kTooltip);