User Guide
226 Data binding classes (Flash Professional only)
EndPoint.property
Availability
Flash Player 6 (6.0.79.0)
Edition
Flash MX Professional 2004.
Usage
endPointObj.property
Description
Property; specifies a property name of the component instance specified by
EndPoint.component that contains the bindable data.
Example
This example binds the text property of one TextInput component (text_1) to the same
property in another TextInput component (
text_2).
var sourceEndPoint = {component:text_1, property:"text"};
var destEndPoint = {component:text_2, property:"text"};
new Binding(sourceEndPoint, destEndPoint);
ComponentMixins class (Flash
Professional only)
ActionScript Class Name mx.data.binding.ComponentMixins
The ComponentMixins class defines properties and methods that are automatically added to
any object that is the source or destination of a binding, or to any component that’s the target
of a
ComponentMixins.initComponent() method call. These properties and methods do
not affect normal component functionality; rather, they add functionality that is useful with
data binding.
For an overview of the classes in the mx.data.binding package, see “Classes in the
mx.data.binding package (Flash Professional only)” on page 208.
NOTE
EndPoint.component and EndPoint.property must combine to form a valid ActionScript
object/property combination.
NOTE
To make this class available at runtime, you must include the data binding classes in your
FLA file.