User Guide
1332 Tween class
Returns
Nothing.
Description
Method; resumes the play of a tweened animation that has been stopped. Use this method to
continue a tweened animation after you have stopped it by using the
Tween.stop() method.
Example
This example applies a tweened animation to the img1_mc movie clip. The animation is
looped to play repeatedly from its starting point by calling the
Tween.start() method from
within a handler triggered by the
onMotionFinished event. Clicking the stopTween_btn
button calls the
Tween.stop() method to stop the tweened animation at its current value.
Clicking the resumeTween_btn button calls the
Tween.resume() method to resume the
tweened animation from its stopping point. A movie clip instance named
img1_mc, a movie
clip instance named
stopTween_btn, and a movie clip instance named resumeTween_btn,
are required on the Stage for this example:
import mx.transitions.Tween;
var myTween:Tween = new Tween(img1_mc, "_x",
mx.transitions.easing.None.easeNone, -img1_mc._width, Stage.width, 3,
true);
myTween.onMotionFinished = function() {
myTween.start();
};
stopTween_btn.onRelease = function() {
myTween.stop();
};
resumeTween_btn.onRelease = function() {
myTween.resume();
};
NOTE
This method may be used only on frame-based tweens. A tween is set to be frame based
at its creation by setting the useSeconds parameter to false.