User Guide
904 ActionScript classes
Example
The following example defines a function for the
onKeyDown() method that sends a trace()
action to the Output panel. Create a movie clip called my_mc and add the following
ActionScript to your FLA or AS file:
my_mc.onKeyDown = function () {
trace ("key was pressed");
}
The movie clip must have focus for the onKeyDown event handler to work. Add the following
ActionScript to set input focus:
my_mc.tabEnabled = true;
my_mc.focusEnabled = true;
Selection.setFocus(my_mc);
When the user presses a key, key was pressed displays in the Output panel. However, this
does not occur after you move the mouse, because the movie clip loses focus. Therefore, you
should use
Key.onKeyDown in most cases.
See also
getAscii (Key.getAscii method), getCode (Key.getCode method), onKeyDown
(Key.onKeyDown event listener)
, focusEnabled (MovieClip.focusEnabled
property)
, onKeyUp (MovieClip.onKeyUp handler), setFocus (Selection.setFocus
method)
onKeyUp (MovieClip.onKeyUp handler)
onKeyUp = function() {}
Invoked when a key is released. The onKeyUp event handler is invoked with no parameters.
You can use the
Key.getAscii() and Key.getCode() methods to determine which key was
pressed. You must define a function that executes when the event handler is invoked. You can
define the function on the timeline or in a class file that extends the MovieClip class or is
linked to a symbol in the library.
The
onKeyUp event handler works only if the movie clip has input focus enabled and set.
First, the
MovieClip.focusEnabled property must be set to true for the movie clip. Then,
the movie clip must be given focus. You can do this by using
Selection.setFocus() or by
setting the Tab key to navigate to the movie clip.
If you use
Selection.setFocus(), you must pass the path for the movie clip to
Selection.setFocus(). It is very easy for other elements to take the focus back after the
user moves the mouse.
Availability: ActionScript 1.0; Flash Player 6