User Guide

808 ActionScript classes
_global.shots++;
}
};
Mouse.addListener(mouseListener);
To view the entire script, see the animation.fla file in the ActionScript samples Folder. The
following list shows typical paths to the ActionScript samples Folder:
Windows: boot drive\Program Files\Macromedia\Flash 8\Samples and
Tutorials\Samples\ActionScript
Macintosh: Macintosh HD/Applications/Macromedia Flash 8/Samples and Tutorials/
Samples/ActionScript
See also
onMouseDown (Mouse.onMouseDown event listener), onMouseMove
(Mouse.onMouseMove event listener)
, onMouseUp (Mouse.onMouseUp event
listener)
, onMouseWheel (Mouse.onMouseWheel event listener)
hide (Mouse.hide method)
public static hide() : Number
Hides the pointer in a SWF file. The pointer is visible by default.
Availability: ActionScript 1.0; Flash Player 5
Returns
Number - An integer; either 0 or 1. If the mouse pointer was hidden before the call to
Mouse.hide(), then the return value is 0. If the mouse pointer was visible before the call to
Mouse.hide(), then the return value is 1.
Example
The following code hides the standard mouse pointer, and sets the x and y positions of the
pointer_mc movie clip instance to the x and y pointer position. Create a movie clip and set its
Linkage identifier to
pointer_id. Add the following ActionScript to Frame 1 of the
Timeline:
// to use this script you need a symbol
// in your library with a Linkage Identifier of "pointer_id".
this.attachMovie("pointer_id", "pointer_mc", this.getNextHighestDepth());
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
pointer_mc._x = _xmouse;
pointer_mc._y = _ymouse;