User Guide
792 ActionScript classes
status_ta.text += "You have "+microphone_array.length+" device(s)
installed."+newline+newline;
for (var i = 0; i<microphone_array.length; i++) {
status_ta.text += "["+i+"] "+microphone_array[i]+newline;
}
See also
get (Microphone.get method), names (Microphone.names property)
names (Microphone.names property)
public static names : Array [read-only]
Retrieves an array of strings reflecting the names of all available sound capture devices without
displaying the Flash Player Privacy Settings panel. This array behaves the same as any other
ActionScript array, implicitly providing the zero-based index of each sound capture device and
the number of sound capture devices on the system (by means of
Microphone.names.length). For more information, see the Microphone.names Array class
entry.
Calling
Microphone.names requires an extensive examination of the hardware, and it may
take several seconds to build the array. In most cases, you can just use the default microphone.
Availability: ActionScript 1.0; Flash Player 6 - Note: The correct syntax is
Microphone.names. To assign the return value to a variable, use syntax like
mic_array=Microphone.names. To determine the name of the current microphone, use
active_mic.name.
Example
The following example displays information about the sound capturing device(s) on your
computer system, including an array of names and the default device.
var status_ta:mx.controls.TextArea;
status_ta.html = false;
status_ta.setStyle("fontSize", 9);
var microphone_array:Array = Microphone.names;
var active_mic:Microphone = Microphone.get();
status_ta.text = "The default device is: "+active_mic.name+newline+newline;
status_ta.text += "You have "+microphone_array.length+" device(s)
installed."+newline+newline;
for (var i = 0; i<microphone_array.length; i++) {
status_ta.text += "["+i+"] "+microphone_array[i]+newline;
}
For example, the following information could be displayed:
The default device is: Logitech USB Headset