User Guide

LocalConnection 719
The MovieClip.getNextHighestDepth() method used in this example requires Flash Player
7 or later. If your SWF file includes a version 2 component, use the version 2 components
DepthManager class instead of the
MovieClip.getNextHighestDepth() method.
See also
connect (LocalConnection.connect method)
connect (LocalConnection.connect method)
public connect(connectionName:String) : Boolean
Prepares a LocalConnection object to receive commands from a LocalConnection.send()
command (called the sending LocalConnection object). The object used with this command is
called the receiving LocalConnection object. The receiving and sending objects must be running
on the same client computer.
Make sure you define the methods attached to
receiving_lc before calling this method, as
shown in all the examples in this section.
By default, Flash Player resolves
connectionName into a value of
"superdomain:connectionName", where superdomain is the superdomain of the SWF file
containing the
LocalConnection.connect() command. For example, if the SWF file
containing the receiving LocalConnection object is located at www.someDomain.com,
connectionName resolves to "someDomain.com:connectionName". (If a SWF file is located
on the client computer, the value assigned to
superdomain is "localhost".)
Also by default, Flash Player lets the receiving LocalConnection object accept commands only
from sending LocalConnection objects whose connection name also resolves into a value of
"superdomain:connectionName". In this way, Flash makes it simple for SWF files located in
the same domain to communicate with each other.
If you are implementing communication only between SWF files in the same domain, specify
a string for
connectionName that does not begin with an underscore (_) and that does not
specify a domain name (for example,
"myDomain:connectionName"). Use the same string in
the
LocalConnection.connect(connectionName) command.