User Guide

Global Functions 67
Returns
Number - The length of the specified string or variable.
Example
The following example returns the length of the string "Hello":
length("Hello"); The
result is 5.
See also
" string delimiter operator, String, length (String.length property)
loadMovie function
loadMovie(url:String, target:Object, [method:String]) : Void
loadMovie(url:String, target:String, [method:String]) : Void
L o a d s a S W F, J P E G , G I F, o r P N G f i l e i n t o a m o vie clip in Flash Player while the original
SWF file is playing. Support for unanimated GIF files, PNG files, and progressive JPEG files
is added in Flash Player 8. If you load an animated GIF, only the first frame is displayed.
The
loadMovie() function lets you display several SWF files at once and switch among SWF
files without loading another HTML document. Without the
loadMovie() function, Flash
Player displays a single SWF file.
If you want to load a SWF or JPEG file into a specific level, use
loadMovieNum() instead of
loadMovie().
When a SWF file is loaded into a target movie clip, you can use the target path of that movie
clip to target the loaded SWF file. A SWF file or image loaded into a target inherits the
position, rotation, and scale properties of the targeted movie clip. The upper left corner of the
loaded image or SWF file aligns with the registration point of the targeted movie clip.
Alternatively, if the target is the root Timeline, the upper left corner of the image or SWF file
aligns with the upper left corner of the Stage.
Use
unloadMovie() to remove SWF files that were loaded with loadMovie().
When using this function, consider the Flash Player security model.
TIP
If you want to monitor the progress of the download, use
MovieClipLoader.loadClip() instead of this function.