User Guide
378 ActionScript classes
table_str += "<b>Stage</b>\t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline;
table_str += "<b>Button</
b>\t"+"x:"+my_btn._xmouse+"\t"+"y:"+my_btn._ymouse+newline;
table_str += "</textformat>";
mouse_txt.htmlText = table_str;
};
Mouse.addListener(mouseListener);
See also
_ymouse (Button._ymouse property)
_xscale (Button._xscale property)
public _xscale : Number
The horizontal scale of the button as applied from the registration point of the button,
expressed as a percentage. The default registration point is (0,0).
Scaling the local coordinate system affects the
_x and _y property settings, which are defined
in pixels. For example, if the parent movie clip is scaled to 50%, setting the
_x property moves
an object in the button by half the number of pixels that it would if the SWF file were at
100%.
Availability: ActionScript 1.0; Flash Player 6
Example
The following example scales a button called my_btn. When you click and release the button,
it grows 10% on the x and y axis. Enter the following ActionScript in Frame 1 of the
Timeline:
my_btn.onRelease = function(){
this._xscale ~= 1.1;
this._yscale ~= 1.1;
};
See also
_x (Button._x property), _y (Button._y property), _yscale (Button._yscale
property)
_y (Button._y property)
public _y : Number