User Guide
1272 ActionScript classes
Example
The following example creates the Transform
trans and applies it to the MovieClip rect. You
can see that the Transform object's
trans and rect.transform do not evaluate as equals
even though they contain the same values.
import flash.geom.Transform;
var rect:MovieClip = createRectangle(20, 80, 0xFF0000);
var trans:Transform = new Transform(rect);
trace(rect.transform == trans); // false
for(var i in trans) {
trace(">> " + i + ": " + trans[i]);
// >> pixelBounds: (x=0, y=0, w=20, h=80)
// >> concatenatedColorTransform: (redMultiplier=1, greenMultiplier=1,
blueMultiplier=1, alphaMultiplier=1, redOffset=0, greenOffset=0,
blueOffset=0, alphaOffset=0)
// >> colorTransform: (redMultiplier=1, greenMultiplier=1,
blueMultiplier=1, alphaMultiplier=1, redOffset=0, greenOffset=0,
blueOffset=0, alphaOffset=0)
// >> concatenatedMatrix: (a=1, b=0, c=0, d=1, tx=0, ty=0)
// >> matrix: (a=1, b=0, c=0, d=1, tx=0, ty=0)
}
for(var i in rect.transform) {
trace(">> " + i + ": " + rect.transform[i]);
// >> pixelBounds: (x=0, y=0, w=20, h=80)
// >> concatenatedColorTransform: (redMultiplier=1, greenMultiplier=1,
blueMultiplier=1, alphaMultiplier=1, redOffset=0, greenOffset=0,
blueOffset=0, alphaOffset=0)
// >> colorTransform: (redMultiplier=1, greenMultiplier=1,
blueMultiplier=1, alphaMultiplier=1, redOffset=0, greenOffset=0,
blueOffset=0, alphaOffset=0)
// >> concatenatedMatrix: (a=1, b=0, c=0, d=1, tx=0, ty=0)
// >> matrix: (a=1, b=0, c=0, d=1, tx=0, ty=0)
}
function createRectangle(width:Number, height:Number, color:Number,
scope:MovieClip):MovieClip {
scope = (scope == undefined) ? this : scope;
var depth:Number = scope.getNextHighestDepth();
var mc:MovieClip = scope.createEmptyMovieClip("mc_" + depth, depth);
mc.beginFill(color);
mc.lineTo(0, height);
mc.lineTo(width, height);
mc.lineTo(width, 0);
mc.lineTo(0, 0);
return mc;
}