User Guide
1102 ActionScript classes
my_sound.loadSound("song2.mp3", true);
this.createTextField("pan_txt", this.getNextHighestDepth(), knob_mc._x,
knob_mc._y+knob_mc._height, 20, 22);
pan_txt.selectable = false;
pan_txt.autoSize = "center";
pan_txt.text = my_sound.getPan();
The MovieClip.getNextHighestDepth() method used in this example requires Flash Player
7 or later. If your SWF file includes a version 2 component, use the version 2 components
DepthManager class instead of the
MovieClip.getNextHighestDepth() method.
See also
setPan (Sound.setPan method)
getTransform (Sound.getTransform method)
public getTransform() : Object
Returns the sound transform information for the specified Sound object set with the last
Sound.setTransform() call.
Availability: ActionScript 1.0; Flash Player 5
Returns
Object - An object with properties that contain the channel percentage values for the
specified sound object.
Example
The following example attaches four movie clips from a symbol in the library (linkage
identifier:
knob_id) that are used as sliders (or knobs) to control the sound file that loads into
the SWF file. These sliders control the transform object, or balance, of the sound file. For
more information, see the entry for
Sound.setTransform(). Add the following ActionScript
to your FLA or AS file:
var my_sound:Sound = new Sound();
my_sound.loadSound("song1.mp3", true);
var transform_obj:Object = my_sound.getTransform();
this.createEmptyMovieClip("transform_mc", this.getNextHighestDepth());
transform_mc.createTextField("transform_txt",
transform_mc.getNextHighestDepth, 0, 8, 120, 22);
transform_mc.transform_txt.html = true;
var knob_ll:MovieClip = transform_mc.attachMovie("knob_id", "ll_mc",
transform_mc.getNextHighestDepth(), {_x:0, _y:30});