User Guide
Objects within Fireworks documents 33
BevelType
integer Sets a bevel as inner, outer, raised
embossed, inset embossed, or glow effect,
as follows:
InnerBevel = 0
OuterBevel = 1
RaiseEmboss = 2
InsetEmboss = 3
GlowEffect = 4
BevelWidth
integer The width of the bevel, in pixels.
ButtonState
integer
BevelButtonUp = 0
BevelButtonOver = 1
BevelButtonDown = 2
BevelButtonHit = 3
DownBlendColor
string A color string that specifies the color that is
blended on top of the image if
ButtonState = 2 (BevelButtonDown) (see
“Color string data type” on page 11).
EdgeThreshold
integer Controls the opacity at which the edge of the
effect is defined. Use
1 if BevelType = 4 (for
GlowEffect); otherwise, use
0.
EffectIsVisible
Boolean If set to false, the effect is included but
temporarily hidden. The default value is
true.
EffectMoaID
string
"{7fe61102-6ce2-11d1-8c76000502701850}"
EmbossFaceColor
string A color string that specifies the color that is
blended onto the face of the object when
embossing (see “Color string data type”
on page 11).
GlowStartDistance
integer Specifies how far away from the object the
glow starts, in pixels. Specify a negative
value to create “ring” glows and a positive
value to create “halo” glows.
GlowWidth
integer The width of the glow, in pixels.
HiliteColor
string A color string that specifies the color that is
blended to provide the spectral lighting type
effect (see “Color string data type”
on page 11). Used by beveling only. Currently
white is always used for internally created
effects (although any value should work).
This is the complement of
ShadowColor.
HitBlendColor
string A color string that specifies the color that is
blended on the face of the image if
ButtonState = 3 (BevelButtonHit) (see
“Color string data type” on page 11).
LightAngle
integer The light angle, in degrees, that is used to
create the light and shadow effects for the
bevel.
Property Data type Notes