User Guide
32 Chapter 2: The Fireworks Object Model
Effect object
Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect
object has its own set of properties that can be set (instead of a common set of properties for all
Effect objects). The properties for various Effect objects are listed in the following tables, in
alphabetical order.
Note: In addition to the listed properties, each Effect object has two optional string properties:
category and name.
Bevel object
object The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms() to
obtain this object, then adjust properties as
needed. For a list of properties, see
“RegisterMoveParms object” on page 56.
RegisterCircularMove()
point The center point for the circular movement.
object The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms() to
obtain this object, then adjust properties as
needed. For a list of properties, see
“RegisterMoveParms object” on page 56
RegisterPolygonMove()
point The center point for the polygon.
object The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms() to
obtain this object, then adjust properties as
needed. For a list of properties, see
“RegisterMoveParms object” on page 56.
RegisterInsertBBoxMove()
object The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms() to
obtain this object, then adjust properties as
needed. For a list of properties, see
“RegisterMoveParms object” on page 56 .
Property Data type Notes
AngleSoftness
integer Specifies the blur, or feather amount, for the
shadow and highlight colors of the bevel.
BevelContrast
integer 0 to 100 percent
Method Parameter Definition