User Guide

132 Chapter 5: Fireworks JavaScript API
dom.convertAnimSymbolToGraphicSymbol()
Availability
Fireworks 4.
Usage
dom.converAnimSymbolToGraphicSymbol()
Arguments
None.
Returns
Nothing.
Description
If a single animation symbol is selected, this function converts it from an animation symbol to a
graphics symbol.
See also
dom.convertToAnimSymbol(), dom.convertToSymbol()
dom.convertToAnimSymbol()
Availability
Fireworks 4.
Usage
dom.convetToAnimSymbol(name, numFrames, offsetDistPt, rotationAmount,
scaleAmount, startOpacity, endOpacity)
Arguments
name
A string that specifies a name for the new animation symbol.
numFrames An integer that specifies the number of frames through which the symbol animates.
offsetDistPt A point that specifies the distance the animation will move in pixels (see “Point
data type” on page 11). For example, passing ({
x:100, y:25}) animates the symbol to the right 100
pixels and down 25 pixels.
rotationAmount A floating-point value that specifies the degrees of rotation to be applied to
the animation symbol. For example, passing a value of
720 specifies an animation that does two
complete clockwise rotations. To rotate the animation counter-clockwise, pass a negative number.
scaleAmount A positive floating-point value that specifies the amount of scaling to be applied
to the animation symbol. For example, passing a value of
50 scales the symbol to 50% of its
current size, and passing 200 scales it to twice its current size. To specify no scaling, pass 100.
startOpacity and endOpacity Float values between 0 and 100 that specify the starting and
ending opacity for the animation symbol.
Returns
Nothing.