User Guide

Objects within Fireworks documents 41
Effect object
Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect
object has its own set of properties that can be set (instead of a common set of properties for
all Effect objects). The properties for various Effect objects are listed in the following tables, in
alphabetical order.
Bevel object
NOTE
In addition to the listed properties, each Effect object has two optional string properties:
category and name.
Property Data type Notes
AngleSoftness
integer Specifies the blur, or feather amount, for
the shadow and highlight colors of the
bevel.
BevelContrast
integer 0 to 100 percent
BevelType
integer Sets a bevel as inner, outer, raised
embossed, inset embossed, or glow effect,
as follows:
InnerBevel = 0
OuterBevel = 1
RaiseEmboss = 2
InsetEmboss = 3
GlowEffect = 4
BevelWidth
integer The width of the bevel, in pixels.
ButtonState
integer
BevelButtonUp = 0
BevelButtonOver = 1
BevelButtonDown = 2
BevelButtonHit = 3
DownBlendColor
string A color string that specifies the color that is
blended on top of the image if
ButtonState = 2 (BevelButtonDown) (for
more information, see “Color string data
type” on page 11).
EdgeThreshold
integer Controls the opacity at which the edge of
the effect is defined. Use
1 if BevelType = 4
(for GlowEffect); otherwise, use
0.
EffectIsVisible
Boolean If set to false, the effect is included but
temporarily hidden. The default value is
true.