User Guide
Controlling the 3D World 535
Sprite commands
Use these commands to work with 3D sprites:
targetFrame
Rate
Get and set Controls the desired playback speed. If the
useTargetFramerate property is TRUE (1),
then the
lod.bias property of all model
resources is dynamically altered until the target
frame rate is met.
30
useTarget
FrameRate
Get and set If a target frame rate has been set and you want to
use it, set this property to
TRUE (1).
TRUE (1)
Command Description Returns
camera(index) Accesses a specific camera in the sprite’s list of
views.
The camera
requested
addCamera(camera, index) Adds a camera named camera at the specified
index number. If the index number is greater than the
number of cameras in the sprite’s camera count, or if
there is no index, the camera is added to the end
of the list.
An error if a
camera of that
name can’t be
found
deleteCamera
(
cameraOrIndex)
If cameraOrIndex is a camera, the camera by that
name is deleted. If
cameraOrIndex is an index
number, the camera at that index number is deleted.
In either case, the cameras after
cameraOrIndex
move forward in the list and the camera count is
decreased by 1.
An error if a
camera of that
name or index
number can’t be
found
cameraCount() Returns the number of cameras in the sprite’s
cameraList.
An integer
Property Access Description Default